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Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

Godot particle collision

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Nov 26, 2019 · I needed a 2D Game Engine with a particle system that features: - Particle collision. - Sub Emitters. - Changing color / size / speed over time, but not merely "size". I need to stretch the particles' along the X and/or Y axis freely. So far I'm using Unity with the PhantomParticle asset, but I'm running into overall performance issues with the ...
Nov 26, 2019 · I needed a 2D Game Engine with a particle system that features: - Particle collision. - Sub Emitters. - Changing color / size / speed over time, but not merely "size". I need to stretch the particles' along the X and/or Y axis freely. So far I'm using Unity with the PhantomParticle asset, but I'm running into overall performance issues with the ...
You could use the Rigidbody2D node: spawn a lot of them with a circle collider, give them random velocities or whatever depending on your needs, and despawn them after some time. Be careful as it could be somewhat cpu heavy, you should experiment a bit and see how much power it draws 1 level 2 Op · 1 yr. ago
Aug 04, 2020 · Godot collision layer and mask TL;DR — Layer is the type of your object (in this case your Node). Mask is the “filter” that you want to interact with. Best practice As a newcomer, I read a lot...
Best answer It is not possible at the moment. Only way is to make your own "particle system". Be careful if you will implement particle as rigidbody because it can consume a noticeable